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网友1:
在“收起”状态下的人口房是否可以被对方看到并能否被攻击?
Karune:
"Last I heard, absolutely nothing changes other than the pathing. Armor, HP, detection status, and units attackable are all the same."
This is correct. But the implications of having supply depots block off areas is pretty awesome when you think of it in tactical terms, being able to separate an enemy army who foolishly rushes in when you are ready for them, can easily determine the outcome of a battle.
“最近一次我所听到的,除了上方能过人之外,其他所有属性和没有‘收起’的房子一样,例如建筑护甲、生命值、能否被看到以及是否可以被攻击。”这句话是正确的。但是这个“收起”的技能也预示着在战略上,人族在用房子进行防守的时候是非常出色的,在你准备充分的时候,你可以使用房子轻松地将蛮冲过来的对方的部队轻易地分割开来,这样就能轻易地击溃他们。
网友2:
这样说,处于“收起”状态的房子可以在它上面有其他单位的情况下强行“展开”?
Karune:
You will be able to raise the depot when units are on top. The unit atop will be pushed to one side or the other of the depot, depending on which side they are closer to.
你可以在房子上面有单位的情况下将“收起”的房子“展开”。而在它上面的单位会给房子推开到它的旁边,至于是哪个方向,取决于单位距离哪个方向更靠近些。
网友3:
这个“推开”的过程是不是会像[星际1]中那样:一个单位被另一个单位慢慢挤开?
Karune:
Not exactly sure what you mean by "squirm," but it gets pushed to the side instantly.
我不是很确定你所说的“挤开”是什么意思,但是单位给房子推开的过程是瞬间完成的。
网友4:
我担心人族房子的这种方便的“收起”的设定将会导致人族的封路龟缩战术的盛行。这样会不会影响游戏节奏?
Karune:
Terrans are currently very effective at building blocking in early game, but they can still be broken into if the Terrans are straight teching. I have played games with Protoss where I used a nullifier to force field the other side of the supply depot to keep SCVs from repairing them, and then blew up the supply depot as well. With Zerg, using Banelings, you can often hit multiple supply depots at once with each Baneling, destroying a choke relatively fast.
人族采用用房子封路的做法在游戏初期的时候是非常有效的,但是如果人族想借助这个优势来一味攀科技的话,那么这个封路的屏障也会很容易给对方突破的。我曾经试过用神族的否决者来释放力场,使得SCV没有办法维修房子,然后这些房子就很快给打爆了。用虫族的话,使用毒蛉,你可以一次过攻击到多个房子,这样相对地就能很快干掉这些堵路的房子。
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