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大家认为当在游戏中解锁一个新技能的时候,怎样的方式才算是最直观而又不影响游戏进程的呢?每个人都有自己的一套想法,不过貌似在[星际2]中的方法的确挺酷的。
Bashiok :
StarCraft II is doing this to a degree in the single player game, or at least was last I saw. Before you pick a unit upgrade in between missions it shows a little video of how the unit or ability works. Pretty cool stuff.
I think that more than anything it comes down to usability in our UI goals. We don't pause the game when the skill tree is open, we don't have full screen 'level up' interfaces, we specifically want the game space to be viewable (and playable) even when you have certain UI elements open. So more than anything it would be a matter of making sure it doesn't interfere with important UI design goals, and of course ultimately that we'd have the desire and time to implement them.
But yeah, cool stuff.
至少在我最近一次看[星际2]的时候,在单人战役中的确有关于技能使用的教程。当你任务中选择某项东西进行升级的时候,将会有一段简短的视频告诉你这新单位或者技能是怎样使用的。这种方法的确挺酷的。
我认为以后无论我们采用怎样的方式,我们的目的就是为了让我们的UI界面变得更加通俗易懂。当你开启科技树的时候,我们不会暂停游戏来告诉你它们的用处,我们也不会弹出将一个占据整个屏幕的“升级”界面。我们最希望的是游戏画面的流畅性,即使当你UI界面中某些元素给激活的时候。所以,不管以后UI界面会怎样变动,我们始终追求的目标是不影响游戏进程。当然,我们有着强烈的愿望以及充足的时间去思考如何实现在这方面的效果。
不过说真的,视频解说的方式的确挺酷。
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