《火炬之光》=《深渊炬光》
老K(就是我)说:
此文仅代表该玩家的个人观点,仅供参考。在大家三天后玩上后,大家一起来评价。
简单翻译几句。
Webbstre’s Spoiler Free Torchlight Review
As promised, after hours and hours of playing I am writing you a spoler-free review of Torchlight. I must warn you beforehand, I am currently mentally exhausted. I have been playing this game nearly non-stop for the past 8 hours. The truth is, I want to play more. I want to drink a magic elixer that will restore my body to 100% healthy energy so I can continue to play for the next several hours.
此君第一次玩时,连续玩了8个小时,还不想停手。他想,如果现实中有红瓶或蓝瓶的话,一定会喝满后继续再玩它几小时。
老K:不错的初印象。此君写文章亦很有技巧,先吊足看官的胃口。
That should be a sign. For me, this is like I am back in college, shortly after Diablo 2 came out. I keep saying “Just a little more.” “Just to the end of this dungeon.” “One more level.” “One more waypoint!” With that said, forgive me if this review is a bit rambling, sometimes incoherent, and at times littered with improper word placement and bizarre spelling mistakes. You’ll understand in 3 days.
此君说此种感受就像时光回到了大学年代,刚接触大菠萝2的时代。“再打一关吧。”再打一关吧。”...
他说,几天后你就会感受到这种感觉。
老K:玩大菠萝2时,我已经30了。。。我大学时,还只有红白机。
I’ll start off by saying I haven’t finished the game yet. I was playing on Medium difficulty mode, with the Destroyer. I think I made it down to level 23 before I finally decided to take a break. 23 levels in roughly 7 hours of gameplay time (I subtracted the time required for eating, bathroom breaks, and one bleary eyed short walk to the grocery store) doesn’t include the two side quest dungeons, the split dungeons required for one quest, my adventures into secret random dungeons, or trips to town. By that estimation, I’d say one floor takes about 10-15 minutes to complete, with some areas taking longer than others. That’s a pretty good amount of time, and I haven’t even come close to attempting to clear a single floor yet.
此君玩的是战士职业Destroyer,中等难度,一口气升到23级。他清一关需要10-15分钟,但不细,如果要完整清完的话,时间会加长。
老K:恐怕我不能一口气干8个小时。。。
The game is absolutely beautiful, in a way that videos just can’t get across. It also is incredibly light on system resources. I was running, all at the same time: Torchlight, the Fraps video recorder, my FTP program (which was uploading videos), Firefox (which was uploading videos to Youtube), Google Chrome, Windows Live Messenger, and my e-mail program, all at the same time, and Torchlight never skipped a beat. I have a 2.2 GHz Quad Core machine that was built about 2 1/2 years ago (4 GB ram, GeForce 9800 GTX+ video card, Windows 7 Ultimate 32-bit), and when Torchlight was the only thing running it was seriously running at hundreds of frames per second. The animations are smooth, the special effects are magnificent, the character models are even smoother than the animations, and the battle just generally eye-pleasing. If I had to point out a single flaw anywhere, I would say that there are times in the first dungeon when it can be a little difficult to tell the height differences between the floor you are on and a lower depth floor slightly up and to the left of the character. There are also times when stairs, bridges, and other passageways don’t stand out very well. However, in the past 8 hours I only back-tracked twice to find the continuation of the path, so that isn’t too bad.
讲系统配置。两年多前的机器,同时开多种程序,还有100多帧。画面很出色。
The music is great. I want to convert those .ogg files to mp3s and load them into my iPod. The sounds are satisfying in almost every place. Again, there are small places that need tweaking, but they are minor and may even be fixed up by the game’s release on Tuesday. Tiberius over at Torchlight Insider mentioned the Golems being a bit too noisy. For me, probably the main annoyance was the noise my dog made at times when he was getting royally pounded. It was kind of a squeal, very doggy-like, and every time I heard it I kind of wanted to cringe. On the other hand, it almost never happened, and it wasn’t nearly as annoying as the pet noises in Fate were. If it continues to bother me, I’ll just turn off that sound when the Mod Editors are released.
讲音乐很好,甚至他都想把文件转成MP3装进ipod。个别音效有问题。
The skills and stats are a little different than I expected. On the one hand, there aren’t a lot of skills (at least on the Destroyer class). I didn’t get the branching skill satisfaction I had in Mythos, where I could pick one skill and train branches of it as I leveled to add more effects to the base skill. On the other hand, you only get 1 skill point per level, and 1 skill point per level of Fame. This is precisely the perfect number of points necessary for the skills available. Additionally, all of the skills were actually useful. I never felt like I had wasted a point somewhere, because there were times when I could still use it even later on. There are also staggered level caps on the skills, a little bit similar to Diablo 2 (where you could only put one skill point into a skill per level once you reached the requirement level to unlock it), except that there were times when I found myself having to wait a couple extra levels before I could points into my main skills again. This actually works out well, since the damage being done is more or less perfect for my level at the time. In those situations, I would point points back into other places, like weapon masteries, or other passive abilities.
讲技能和属性系统,有点另类。技能树不够丰富,技能少,但每一个技能都有用。技能会有等级限制。总体来说,很配套。
I have one hope for the MMO, and that is that they can manage to expand the number of available skills for each skill tree by about twice the current number. More skills will mean more builds, which is good. The flip side of this statement is that I felt like all the skills that are in the current game work so well together that there aren’t really any combinations that would turn out badly. My Destroyer developed kind of awkwardly. I started out using the basic slashing skill to clear out small crowds. I combined that with the Ancestral armor, which allowed me to get numerous hits at once.I put a single point into an aura that would slow enemies down, and I either found or started with a haste spell in my inventory, so whenever I needed faster attack speeds I would cast that on myself. I shied away from dual wielding, because I found some good two-handed weapons early on that worked well for me – once I was even using a mage’s staff! Halfway into my game experience I found my first unique, a Golden weapon that belonged to a Frog King, which was one-handed. I was able to switch to one-handed weapons and quickly picked up a shield and had no slowdown or feel of being penalized for giving up the two-handed weapons. Eventually I picked up some more spells, one of which allowed me to summon an extremely powerful Flaming Sword, which flew around and cut down things quite well. As I leveled up further I was able to incorporate newer skills with no real problem, never feeling like I had wasted points on the previous skills. With that said, I still hope for more skill choices in the MMO, but only if they can maintain the perfect balance achieved in the single player game.
继续讲技能树。很配套,没有浪费的组合。期待多人模式中,技能增加几个。
I should take a moment to talk about pets. I didn’t realize it at first, but my pet is an example of a place where I unconsciously was altering my play style without really realizing it. I read on the forums recently about pets being able to summon minions on their own, so when the first spell I found was a skeleton summon I popped it on the dog and ventured further into the dungeon. At first the occasional skeleton was just a cute distraction for the enemies so that they couldn’t surround me as easily, but as I watched I noticed the skeleton wasn’t just mindlessly smacking things, it actually had some sort of fighting skills included in its AI! Once in a while it would give a powerful smack to a monster, and quite often was picking things off on its own.
开始讲宠物系统。宠物在实战中非常有用,不光是回城卖东西。宠物可以召唤。
老K:估计要喂召唤魔法,后文中证实了我的假设。
Shortly after this I realized that I wanted to keep my little skeleton friend alive, so I bought a spell in town to heal everyone, and dropped that in my pet’s other skill slot. I noticed at this time that not only are there multiple levels of spells (Summon Sword I, Summon Sword II, Summon Sword III, etc), but the more you used a spell the more powerful it becomes! This really became apparent when I sent my pet back to town for an extended time and suddenly found my ass being handed to me. Apparently, the pet’s minions and healing capabilities were causing me to alter my playing style in a reckless manner, that I could only pull off when I wasn’t required to constantly pay attention to my health and when the monsters had distractions to keep them from ganging up on me. Alone, my adapted playing style was pretty dangerous. This is something I hadn’t experienced before in any ARPG. With regular minion masters or healer classes in games you pay a great deal of attention to the little things like hp and mp levels, and how your minions are doing. I had an immortal pet who I gave a summon and healing spell to on a whim, and suddenly my melee character was being supported without even realizing it!
继续讲宠物。宠物还会加血。此君说,让宠物回城后,他都不会打了。
老K:可见宠物系统的重要性。
Once I had this realization I went and bought the most expensive summon spell I could find for multiple minions: Skeleton archers (it was still pretty early on). I gave it to my dog to replace the single skeleton warrior. This brought another shock: the little skeleton archers that I once again figured would be a mere distraction were actually mowing down enemies for me! Where the skeleton warrior would distract enemies by rushing into them head on, the skeletons where picking off things that were around me – often things that were coming up behind me. Even better, as my dog became more adept at spell casting more skeletons began to appear and get stronger!
继续讲宠物。骷髅弓比骷髅战还有用。
My last note on pets: while they were just kind of a fun thing in Fate, and a convenience option for selling loot, in Torchlight they are an integral part of your build. They can’t die, and they can do some amazing things for you. I can only imagine the combinations people will use in their own class builds, and I really hope the same functionalities are in the Torchlight MMO when the time comes.
最后一段讲宠物。宠物的发展是人物build的一个重要组成。宠物是不会死的。(老K:和FATE一样)
What else is left for me to talk about? Right, LOOT! This is a loot game. Max said it in interviews, the devs have said it all over the place, and now I am telling you. Without ruining anything vital, I can tell you that there are multiple secret areas in various dungeons that are fills with gold and chests. There are mysterious secret dungeons that appear temporarily, sometimes even in the middle of a battle, and lead you to more gold, chests, and powerful monsters. There are completely optional side quests that let you clear out a quick dungeon and get some pretty good treasure while hunting for random artifacts for a person in town. The quests reward you with GOOD STUFF, once I even got a set item that will be perfect for my Destroyer if I can find the other pieces before I get too high of a level.
讲打宝系统。每一关(或有些关)有隐藏区域,有更多的钱、宝箱和装备。当然怪也更强。
On the topic of items, there is a lot of customization you can do with them. Ember takes the place of gems in this game, and there are a variety of ember types. The Enchanter and the Enchantment Shrines are great ways to power up even your unique or set items. The Rares, Uniques, and Set items are pretty sweet. There are some items you get along the way that give you permanent boosts to stats, and I am not even sure if those items were random drops or quest drops, to be honest. I have yet to get two pieces of any set, but when I do I will likely be happy with the bonuses they provide. There are items that do almost anything you could want, if you can just find them. Even just talking about it now I am tempted to boot up Torchlight again and try to find some more.
讲装备系统。有类似D2宝石系统的琥珀系统。可打孔镶石头。还有些物品可永久提升属性。大体和D2差不多。
老K:D2中也有永久加点的东西,不过是任务物品。火把中,可能会随机掉落。
I should probably mention the monsters before I end this review. At first, I felt a little like the monsters were a little similar to Fate: a little basic and easy to deal with. However, the farther I ventured down into the dungeon, the less I felt that way. Yes, there is a lot of randomness mixed in with the set stuff (certain monsters probably always appear in certain dungeon types), and the Modifiers on the champions are pretty random at first, but once you get down far enough the monsters start to have some pretty scary skills. For example, once I got down to an area with the goblins that were in all the screenshots, I found myself being battered by the goblin’s dogs (who have a powerful little back-up-and-then-CHARGE attack), and needing to deal with them quickly. Then as I got further in I found myself in the middle of some pretty large crowds of monsters and suddenly, despite Doomstomping thing to oblivion, I was getting wasted by a barrage of explosions! After a few minutes I managed to find the source of the problem: some of the monsters in the area had some kind of multi-missile launchers or something, and they would stand back and coat me with a firecracker’s worth of explosions. Examples like these remind me of Diablo 1, where there were some monsters than had special moves or attacks that forced me to be more careful and take more precautions with them. This felt good, because I didn’t have much of that feeling when I played Diablo 2, and I had missed it.
讲怪物系统。越往下走,怪物越难打。
老K:他不过才升了23级。后面的情况还未知。期待不要像FATE那样只是等级高而已。
The last thing I want to talk about is mods. The modding tools aren’t out yet, but before any of you make any mods, I totally suggest playing through the game once first. All the ideas you have already, they will only get better once you see what the game has and what it can do. I personally had planned to make some hefty adventure packs, but now I think I will be perfectly satisfied trying to make some new classes, monsters, and dungeon parts. I definitely plan to make more monsters of the D1-style, requiring special tactics as mentioned in the paragraph above). I also want to see more complex trap combinations, and will try to make some new dungeon blocks for people to add into their games. Basically, this is a sign that the areas where it sometimes feel like you might want a little more of something, well then you should try to mod it in! Content packs that do nothing more than add more stuff to the game will probably be the biggest downloads, because it will add more replay value to the already wide range of replayable content. I also know the developers are going to watch what we make and say “Oh, we were a little lacking in that area” or “Well I never even thought about doing that!” It is important that you make a statement with your content, because it can only improve your own playing experience and the experience of others.
讲MOD系统。
If I had to give this game a value out of 100%, I would give it somewhere around 97%, with the remaining 4% being the extremely minor things that I mentioned above. I should also mention that while playing, you may come to realize that you aren’t missing a multiplayer experience. The pets fill the support roles you normally need in this kind of game, as mentioned above, but mainly I think if you even had two people in the game the entire dungeon layout for every level would have to be changed. The levels are wide, but the dungeons are at times a little narrow. Playing with others would feel a little bit like a combination of Diablo 2’s Maggot Lair, Arcane Sanctuary, and Jail or cave levels. It is PERFECT for single player goodness, but with 2 or more people there would quickly be calls of “MOVE!” and “GTF out of my way!” (etc et etc).
此君结论:如果满分是100分的话,他给打97分!减分处:没有多人模式,地牢的路太窄,有些像D2第二关中蛆虫巢穴或神秘避难所。单人玩可以,但人多了肯定挤。
老K:我从来不玩多人模式。呵呵
I hope this review helps appease any fears some of you may have about the game. You can post questions for me on the linked forums post, or in the official forums (I’ll make a post there as well), and I’ll try to answer them when I have time. Tomorrow I will get you all some screenshots of all the interface stuff and skills, so you can start deciding on what you want to try first.
客套的废话。