献给FF玩家。
-------------JOJO_9926(JOJOKEN)20041110.HZ.
=====================================================================
GENERALTIPS
总揽
------------
Yourautomaticallyspawningarmyisthebackboneofyourattackanddefense.Everyoneinthegamestartswithfootmen,butit'sinyourbestintereststoupgradeyourbarracksassoonaspossible.Eachupgradedbarracksimprovesyourbasedefenseandspawnsdifferentunits,likedryads,skeletonmages,andraiders.Peopleoftenforgetthathighertiersalsogetsyoumorehitpointsonyourbase.It'sfairlyeasyforanopponenttosuicideyourTierZerobaselateinthegame.
Footmenarejustcannonfodderwithnospecialabilities(UnitLevel2).Theyarenotconsideredpartofarace(TierZero)anddonotgetanyraceabilitiesorupgrades.Theydogetstandardweaponsandarmorupgrades.FromTierZero,youcanchoosefromanyofthefourraces,Human,Orc,NightElf,orUndead.Itcosts1050goldtoupgradefromfootmentoTierOne.
WhenatTierOneofarace,youcanmovehorizontallytoanotherrace'sTierOneforanother1050gold,oryoucanupgradetheraceyou'recurrentlyusingtoTierTwofor1400gold.Youcannotgodiagonally(forexample,ifyouhaveGrunts,youcangetRifles,Ghouls,Archers,orHeadhunters,butyoucannotgetMilitia).WhenatTierTwo,thesameoptionsapply.UpgradingtoTierThreecosts2000gold.UpgradingtoTierFourfromThreecosts4000gold.Currently,youcannotreturntoalowertieronceyouhavemovedup.
Armiescanbeupgradedwithauniversalweaponsupgradeandarmorupgrade.50times,infact.Asyoustartchangingyourarmy,youcanalsotakeadvantageofrace-specificabilities.Forexample,allOrctiershavetheBerserkabilitylikeTrollBerserkersintherealgame,andcanbeupgradedwithBerserkerStrengthlikethegruntsintherealgame.Raceupgradesdon'tcarryoverifyouswitchraces--soLevel5BerserkerStrengthwouldnotbecomeLevel5ImprovedRangeifyouswitchedtoNightElf.
Eachrace-specificupgradehas30levels.WeaponandArmorupgradesapplytoALLunitsnomatterwhichtieryoulearnedthemat,andhave50levels.Acommonstrategyforbalancingupgradingandtiers:Upgradeallavailableupgradestolevel1immediately(level1givesagreaterbonusthananyotherlevel),thengotoTierOne.Stayattieroneforaslongastheyareeffective,spendingyourmoneyonrace,armor,andweaponsupgradesinstead.Onceyourtieronestartgettingoutmatched,ascendtothenexttier.
Rememberthatyourarmycannotberalliedtoaspecificlocation.Acommonmistakethatplayersmakeistoletthespawnedunitspileupintheirbase,whichmeanstheyarelosingunitsandmomentumintheiroffensiveattackelsewhere.Especiallyintheearlygame,alwayshaveyourarmyenteringthefray.Manygoodteamsshareunitcontrolsootherplayerscanhelpsendarmiesout.
Thetiersystemwasnotdesignedtobe"equalbutdifferent"atalllevels.Sometiersaredefinitelybetterthanothers.TierFourisgenerallythebestbangforyourbuck,butsomegoodplayersmakeittothewinscreenwithalowertier,choosingtospendtheirmoneyoncreeps,items,andheroesinstead.Don'tjustpickaraceatrandom--figureoutwhattierwillbemostusefullategameagainsttheheroesinthegameandtheotherracesonenemyteams.
UnitLevelshaverecentlybeenaddedtothearmypages.Theselevelsdeterminehowmuchbountyandexperienceyougetforkillingtheunits,andalsodeterminehowmuchgoldtheyproducewhenTransmutedbyaGoblinAlchemist.
Onelasttip--disableFormationMovementbyclickingthebuttonneartheminimapwithatriangleofdots.ItisnotnecessaryinFrenzy,andmayimproveyourunitpathingandresponsetime.
比较罗嗦,要点如下:
-----------------------------
生产步兵的基地(兵营)为第0级,可再往更高级升4次至第4级。基地的升级同时能提供基地更多的血,要知道在后期一个0级基地是很容易被强推的;
步兵单位等级2,炮灰、弹药角色,没有技能没有种族升级,只有基本的攻防升级。1050金基地可升至第1级;
在第1级,你可以再花费1050金更换同等级的种族;或者花费1400金升到本种族第2级。依次同理,升级到第3级花费2000,第4级4000。不可降级;
基本的攻防升级可升50次,总可继承。部队特性可升30级,可在同种族基地升级后继承,不可在种族之间继承;
攻防升级和部队特性升级的第1次升级总是花费最少而有最大效用的(参考下文),所以总是被建议升掉(同我的观点:);部队生产后无法自动集结;
种族军队的设计并不是“相当而不同”。第4等级的军队无疑是最强大的军队,但你仍有可能在低等级获胜:依靠雇佣兵、物品、强力英雄。所以了解各个种族特性从而有针对的进行选择是重要的;
必要时取消部队“自动列队”选项(小地图边的按钮),这个选项是造成部队多时单位响应迟钝甚至无响应的主要原因。(路径计算复杂引起的,这是暴雪的一个弱点)===============================================================================
HUMAN
人类
-----------
TheHumantechtreeistheleastseenofthefourraces,butitspowerisoftenunderestimated.Theraceupgradeforhumansimprovesthehealth,movementspeed,andattackspeedofallunits.Foraninitial125gold,allunitsget75hitpointsand 10%attackspeed.Eachlevelafterthat(upto30)costs75goldmorethanthepreviouslevel,gives45hitpoints,and3%attackspeed.
人族部队的种族升级带来更多的血,更快的移动速度和攻击速度。第一次的升级花费125金,所有部队 75生命,10%攻击速度。以后每次的升级(一共30级)将多花费75金,带来更多的45生命和3%的攻击速度(原3.4是35生命和2%攻速)。 Rifleman
火枪手
(UnitLevel3)RiflemenarerangedTierOneunitswithamorepowerfulattackthanarchers.Theirattackisinstantaneousandcanbefairlydeadlywhenupgraded.
(单位等级3)作为第一级的范围攻击部队,火枪手比弓箭手要强大多了。攻击力更高、速度更快且可以升级。
Militia
民兵
(UnitLevel2)Militiaspawnlikecrazyandaregreatforswarmingweakunitslikearchersanddryads.MilitiahaveaweakFeedbackskillthatdamagesunitsandheroeswhohavemana.
(单位等级2)民兵的生产速度非常快,体积小,容易聚集,对付血少的单位如弓箭手和树妖效果很好。民兵的攻击还有微弱的反馈效果(Feedback),对英雄和有魔法的部队带来额外的伤害。
Spellbreakers
破法者
(UnitLevel3)SpellbreakersarearangedTierThreeunitwithFeedbackandMagicDefense.MagicDefensemakesthemmagicimmunebutslowstheirmovementandattackspeedsdownwhilemakingthemmoresusceptibletophysicaldamage.MagicDefenseisnotaskillthatyoushouldleaveturnedon,butit'sgreatforprotectionagainstpowerfulareaspellslikeRainofFire.
(单位等级3)第三级的范围攻击部队,拥有反馈(Feedback)和魔法防御(MagicDefense)技能。其中魔法防御启动后可以抗魔,但减缓攻击速度、移动速度,攻击力,并承受额外的物理伤害。一般只在遭受范围攻击魔法时需要开启。
Knights
骑士
(UnitLevel4)ComparedtoAbominationsandTaurens,Knightsseemprettyweak.However,givethemachance--theycomewithFeedbackandBash(whichdoesn'tworkonheroes)andcanattackincrediblyfastwhenupgraded.KnightsareespeciallyusefulagainstAbominationswhohaveanincreasedmanapoolforFeedbacktotakeadvantageof.
(单位等级4)相对于憎恶和牛头人,骑士看起来弱多了。但他拥有反馈和重击技能(重击对英雄无效),并且可以升级达到难以置信的攻击速度。骑士在对抗有魔法值的憎恶时,依仗反馈技能容易取得优势。
技能解释:
Feedback(militia)
反馈(民兵)
-----------
manaburnsheroesat1mana/hpperattack,manaburnsunitsat5mana/hpperattack/0cooldown
相当于极弱的法力燃烧,对英雄每次攻击减少1mana/hp,对非英雄每次攻击减少5mana/hp。无CD,被动技能。
Feedback(spellbreakersandknights)
反馈(破法者,骑士)
-------------------
manaburnsheroesat3mana/hpperattack,manaburnsunitsat50mana/hpperattack/0cooldown
对英雄每次攻击减少3mana/hp,对非英雄每次攻击减少50mana/hp。无CD,被动技能。
MagicDefense
魔法防御
--------------
3.4版本:-25%attackspeed,-25%movementspeed,-50%attackdamage, 20%physicaldamagetaken,grantsmagicimmunity/0cooldown
自身攻击速度-25%,移动速度-25%,攻击力-50%,额外承受20%物理伤害----带来魔免效果。开关式,无CD。
3.5版本:-20%attackspeed,-20%movementspeed,-40%attackdamage, 10%physicaldamagetaken,grantsmagicimmunity/0cooldown
自身攻击速度-20%,移动速度-20%,攻击力-40%,额外承受10%物理伤害----带来魔免效果。开关式,无CD。
Bash
重击
-------
35%chancetostunaunitfor2secondsanddo25extradamage,doesnotworkonheroes
对单位的攻击有35%的几率将其击晕2秒,并额外给予25伤害。对英雄无效。
===========================================================
ORC
兽族
-------
TheOrctechtreeisgreatforpurefightingpower.TheraceupgradeforOrcincreasesallunits'hitpointsandattackdamage.Foraninitial125gold,allOrcunitsgain100hitpointsand 4attackdamage.Eachlevelafterthatcostsanadditional75goldfromthepreviouslevel,adds60hitpoints,and 2attackdamage.
兽族的种族升级就是纯粹的加强干架能力:加生命力和攻击力。第一次的升级花费125金,所有部队 100生命和 4攻击。以后每次的升级(一共30级)将多花费75金,带来更多的60生命和2点攻击。
Grunts
咕噜兽(斧头兵)
(UnitLevel3)GruntsaremeatyTierOneunits.They'reeasilythestrongestTierOneunitavailablebuthavenospecialskills.
(单位等级3)第1级肉搏部队(步兵是第0级)。尤其强壮意味着难以被杀死,同样意味着如果被杀死敌人将得到更多经验和金钱。无特殊技能。
Berserkers
狂暴者(狂暴猎头)
(UnitLevel2)Berserkersbythemselvesaren'tspectacular,buttheirBerserkskillallowsthemtoattacktwiceasfastbutmakesthemmoresusceptibletodamage.
(单位等级2)拥有狂暴(Berserk)技能,攻击速度加倍,但同时承受额外伤害。
Raiders
掠夺者
(UnitLevel3)Raidersarefast,small,anddoalotofdamage.Theyaregreatatswarmingheroes,butgiveenemiesslightlymoreexperiencewhentheydiethanotherTierThreeunits.RaidersalsohaveBerserk.
(单位等级3)掠夺者快速,体积小,攻击力高。适合围杀英雄。相对其它第3等级部队,其被杀提供较少的经验。拥有狂暴技能。
Taurens
牛头人战士
(UnitLevel5)Inaunitvs.unitbattle,TaurensareeasilythemostpowerfulTierFourunitavailable.TheyalsohaveBerserkandPulverize,whichgivesafarilyhighchancetodosplashdamagetosurroundingunits.
(单位等级5)和同等级部队1对1无敌。拥有狂暴和粉碎(Pulverize)----高几率对周围敌方部队产生面积伤害。
技能解释:
Berserk
狂暴
-----------
50%attackspeed, 20%movementspeed, 25趍agetaken/30cooldown/12duration/0mana
攻击速度 50%, 20%移动速度,承受额外25%伤害/30CD/持续12秒/开关式。
Pulverize
粉碎
--------
50%chancetoadd45splashdamage/5cooldown
50%几率额外给予45点溅射伤害/5CD。===========================================
NightElf
暗夜精灵
--------------
TheNightElftreeispureranged.Thoughweak,manyplayersgoNightElfforthemagicimmunityprovidedinTierThreeandFour.RememberthatmagicimmuneunitsarestillsusceptibletoUltimateslikeStampedeandStarfall.TheNightElfraceupgradeincreasestherangeofallunits.For125gold,youget 200range.Eachlevelafterthatcosts75goldmorethanthepreviouslevelandadds45toyourrange.
暗夜精灵的部队都是远程攻击的。虽然都很脆弱但还是被选择的很多,就是因为其第三级和第四级的部队拥有魔法免疫,虽然这种免疫无法抵抗最终的大招,如惊吓Stampede和星落Starfall。精灵种族升级是增加射程。第一次的升级花费125金,所有部队 200射程。以后每次的升级(一共30级)将多花费75金,带来更多的45射程。
OnenicebonusoftheNightElftreeisthatunitlevelsarelowuntilglaives,whichmeansthatyouropponentswillgetlessexperienceforkillingyourarmy.
暗夜精灵的另一个优势是其部队几乎都是低等级单位,这意味着她们被杀死对手将获得更少的经验和金钱。
Archers
弓箭手
(UnitLevel2)ArchersaretheonlyrangedunittodoNormaldamage,whichmakesearlygamearchersexcellentatpickingoffenemyheroesfromfaraway.ArchersalsohaveShadowmeld.Weakbutfastspawning,thebestcountertoarchersisaScepterofShockwaves.Ifyou'refightingagainstamixedarmyofarchersinthebeginningofthegame,walkaroundtheirmeatshieldandstartattackingthearchersdirectly.Thiswillforcethearcherplayertoretreat.
(单位等级2)弓箭手是在早期唯一“普通”攻击类型的远程单位,非常适合点射英雄。弓箭手拥有影遁(Shadowmeld)。虽然生命低,但生产较快,同样非常害怕冲击波权杖,以及其它高等级范围杀伤魔法。
Huntress
女猎手
(UnitLevel2)Huntressesarefairlyweakindividually,buttheirbouncingglaiveattackisgreatfordecimatingotherweakunitslikeskeletonmagesandarchers.HuntresseshaveShadowmeldandcanalsoPhaseShift.PhaseShiftmakesthehuntressdisappeartemporarilybutstilltakedamamge.Thisforcestheattackertochooseanothertargetinthemeantime.
(单位等级2)单个的女猎手非常弱,但群体的回旋镖对骷髅法师和弓箭手来说是非常致命的。女猎手拥有影遁及状态转换(PhaseShift)。状态转换使其在被攻击时立刻消失(同样遭受伤害),从而迫使对方选择另外的攻击对象,这样可以极大的避免被各个击杀。
Dryads
树妖
(UnitLevel2)Dryadsarenotthegreatestattackersintheworld,buttheyareimmunetomagicandhaveafairlydecentrange.Whenupgraded,theycanbetreatedasaslightlystrongerarcherunit.DryadsalsohavePhaseShift.
(单位等级2)树妖攻击力并不可观,但关键是,她们魔免,同时拥有极佳的射程和状态转换(PhaseShift)技能。
GlaiveThrowers
投刃车
(UnitLevel5)GlaiveThrowershavethesmallestrangeofanyNightElfunit,butaremagic-immuneandhavePhaseShift.GlaivesaretheonlyrangedTierFourunitandcanbedeadlyifkeptoutofthefray,buttheycrumpleeasilytoanyotherTierFourunit.
(单位等级5)投刃车的射程是暗夜精灵中相对最低的,但其魔免,拥有状态转换(PhaseShift)技能。投刃车是第4等级部队中唯一的远程攻击单位,群聚齐射相当恐怖,但当其它的第4等级部队近身后,其散架得也很快。
技能解释:
ShadowMeld
影遁
----------------
Allowsfemaleunitstobecomeinvisibleatnight,butonlywhilestandingstill.
让娘子军在夜晚站立不动时隐形。
PhaseShift
状态转换
--------------
Makesaunitdisappearfor0.75secondsafterbeingattacked(unitstilltakesoriginaldamage)/20cooldown/1mana
被攻击后消失0。75秒(不免除攻击)/20CD/1点mana。
============================================================================
Undead
不死亡灵
------------
TheUndeadtechtreeischaracterizedbylargeswarmsofweakerunits.Theirraceupgradeprovidesthemwithafasterattackspeed.Thefirstlevelcosts125gold,andgives 15%attackspeedand 10%movementspeed.Eachlevelafterthatcosts75goldmorethanthepreviouslevel,andgives 6%attackspeedand 3%movementspeed.
不死的种族升级倾向于为群聚的小体积单位设计:带来速度的增加。第一次的升级花费125金,所有部队 15%攻击速度 10%移动速度。以后每次的升级(一共30级)将多花费75金,带来更多的6%攻击速度和3%移动速度。Ghouls
舐尸鬼(食尸鬼)
(UnitLevel2)GhoulseasilydothemostdamageofanyTierOneunit,butthey'reincrediblyfragileandpronetomasseradicationwhenAreaofEffectheroesareinthegame.Ghoulsaregreatforsurroundingheroesorswarmingarchersearlyon.Whenyouattackwiththem,don'tjustattackmovetowardstheenemy--runtheghoulspastandthenattack.Thisway,youaremorelikelytosurroundunitsandgetmorekills.
(单位等级2)食尸鬼最为第1等级部队更容易提供伤害输出,但其自身非常脆弱,害怕范围杀伤魔法。食尸鬼常用来围杀英雄,或者冲散弓箭手方阵。建议不要迎上去打(呈线势),而是让它们冲过去(呈包围之势)再进攻。
CryptFiends
地穴恶魔
(UnitLevel3)Inmyopinion,cryptfiendsaretheweakestunitavailablefortheirtierposition.They'rejustanecessaryevilwhentechingtoskeletonmages.CryptFiendshavetheSlamskillwhichslowsnearbyattackers.
(单位等级3)(地图作者认为蜘蛛是最弱的第2等级部队)拥有震地(Slam)技能----减缓附近敌方单位。
SkeletonMages
骷髅法师
(UnitLevel1)SkeletonMageshavebothSlamandUnholyFrenzy,whichmakesthemattackmuchfaster.Yougettonsofmagesandthegreatthingaboutthemisthattheygiveverylittlegoldandexperiencewhentheydie.
(单位等级1)骷髅法师拥有震地(Slam)和邪恶狂热(UnholyFrenzy)。简直是批量生产,-----然后批量死去,不过别太担心,它们只提供极少的经验和金钱。
Abominations
憎恶
(UnitLevel5)AbominationshaveSlamandDiseaseCloud,bothofwhichareunderestimatedfortheirusefulness.DiseaseCloudisnotverynoticeable,butitwillreduceyourunitsto1healthinnotimeatall.Thoughabominationsdon'thavetheattackingpowerofknightsortaurens,theirdiseasecloudgivesthemequalfootinginbattle,andevenworksonmagicimmunecreatures.Abominationshaveamanapoolof300whichmakesthemmorevulnerabletoHumanarmieswithfeedback.
(单位等级5)憎恶拥有震地和疾病污云(DiseaseCloud)----一个被低估的技能。疾病污云可以使单位生命最终降到1点。虽然憎恶没有骑士或牛头人那样的攻击力,但技能也使其能在与他们对抗的战场上立足。憎恶拥有300的魔法,易受人类军队反馈技能的影响。
技能解释:
Slam
震地
--------
slowsattackspeedofnearbyenemiesby20%for3seconds/25cooldown/1mana
附近敌军单位(对英雄无效)攻击速度-20%,持续3秒/25CD/1点mana。
UnholyFrenzy
邪恶狂热
---------------
40%attackspeed, 20%movementspeed, 40趍agetaken/12duration/30cooldown/0mana
攻击速度 40%,移动速度 20%,承受额外40%伤害/持续12秒/30CD/开关式。
DiseaseCloud
疾病污云
------------
infectsnearbyunits,doing22damagepersecondfor20seconds
影响附近敌军部队(注意:不影响英雄,但影响魔免部队),在20秒内每秒造成22伤害。
================================================================
附:
练金大法和单位等级的关系---------------------------------------------
练金术士(Alchemist)的独门秘籍练金大法(Transmute)共有3个等级:
Level1:100goldperunitlevel/45cooldown/175mana
Level2:200goldperunitlevel/60cooldown/275mana
Level3:300goldperunitlevel/75cooldown/375mana
分别是每单位等级100金、200金、300金。(这是额外的钱,真正得到的要加上将其杀死本来就能得到的钱)
比如去练一只牛头人战士(单位等级5),最高等级的练金术能够得到的钱是:
5x300(练金部分) 50左右(本来能得到的部分)=1550左右。