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这并不是完整的更改细节,详情查看上面的更改。这是一些英雄更改的详细版。
光之守卫
冲击波:
在过程中,渐渐获得视野。
Mana Leak:
简单说来,撕裂(血魔大招)的法力版。每移动一码流失总法力的 0.035/0.04/0.045/0.050%。
例如,目标移动了700码,那么在1级Mana Leak下会损失总法力的24.5%,4级会损失35%。
持续时间5/6/7/8秒,如果目标没有法力了,改状态会消失,且造成1.25/1.5/1.75/2 秒的晕眩。
施法距离: 1200
冷却时间: 20 seconds
魔法消耗: 75
Chakra:
提升施放距离(500->900), 降低冷却时间(19->19/18/17/16秒)
降低魔法消耗(40/80/100/120->40/55/70/85), 取消攻击加成和生命回复速度加成。
大招Spirit Form:
变为一个新模型, 属性点/物品不变,拥有全新的技能。
魔法消耗:100
冷却时间: 80/70/60 秒
持续时间: 40秒
技能如下:
致盲之光Blinding Light:
-650范围内,对敌方单位致盲,造成80%攻击丢失。0.4秒后将敌方单位推后250距离。
-施法距离: 600
-魔法消耗:50
-冷却时间:20秒
-持续时间:3/4/5 秒
召回,Recall:
-在5/4/3秒后,将一个友方单位传送到你的身边。如果在这段时间内这个单位遭受普通攻击,效果取消。
-魔法消耗:100
-冷却时间:40
冲击波:
- 需要点击主动施放。
魅惑魔女
不可侵犯
现在是个普通技能,重新定义,由 50/70/90%变为 30/50/70/90% 。
魅惑:
中立生物的控制时间由120秒降低为80秒。.
推进:
现在是大招。额外伤害为15%/20%/25%, 魔法消耗为 55/60/65 所有等级均无CD。作为大招,无视魔法免疫。
赏金猎人
追踪:
======
现在会给被追踪目标周围的队友提供速度加成,只要对方在被上了追踪的情况下死亡,赏金猎人就会获得额外奖励。 始终消耗50的MANA
育母蜘蛛
织网:
=========
减少视野
CD 由90/75/60/45 改为 90/70/50/30
魔法消耗 140 to 50
极度饥渴:
===================
原来为60/75/90 附加伤害以及40/60/80%吸血,持续20秒
现在为60/80/100 附加伤害以及 40/55/70% 吸血 持续12秒
兽王
野性呼唤:
==================
战鹰:
不在永久隐形,现在为一个主动技能持续5秒1秒渐隐
25 -> 200 hp
100 -> 40 击杀金钱
280 -> 400 速度
豪猪 700 -> 500 hp
CD: 45/50/55/60 -> 40 秒
持续时间: 60/70/80/90 -> 60 seconds
Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes
* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit
* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)
* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit ( 8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area ( 40, not to killer)
* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest
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