Changslog
* Some performance improvements
一些游戏性能的改进
* You can no longer attack items you do not own if they are in the fountain area
你不能在泉水附近攻击不属于你的物品
* Fixed some very rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
修正了一些罕见的内存错误,可能导致random 能力/物品功能失常,或者导致重大错误的Bug
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
为物品,技能的冷却时间增加了一个新的视觉效果。
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
增加了奔腾的持续时间,从2/3.5/5/6.5到3/4.5/6/7.5秒
* Improved Antimage's Strength by 2 points
给敌法师的初始力量值增加2
* Reworked Enigma's Conversion (see details below)
重写了谜团的转化
* Fixed a bug with Towers AI not defending heroes properly
修正了一个关于塔不正确的攻击英雄的Bug
* Reduced Ironwood Branch cost from 57 to 53 gold
铁树枝价格降低到53
* Increased Blademail duration from 4 to 5 seconds
刃甲的尖刺持续时间增加到5秒
* Improved Chaos Knight's cast point
改进混沌骑士的施法点
* Added an experimental mode to be -er (-ExperimentalRunes) (see details below)
增加了一个新的模式-er
* Increased model size of hexed units a bit
增大了被释放了妖术单位的模型
* Fixed some minor technical issues with Mask of Madness
修正了疯狂面具的一些细小的技术性问题
* Increased Curse of the Silent AOE and reduced cooldown slightly
增加了静默诅咒的作用范围并降低了其冷却时间
* Decreased Powershot cooldown from 12 to 9 seconds
强力击冷却时间降低至9秒
* Decreased Lightning Storm cooldown from 7 to 6 seconds
闪电风暴的冷却时间降低至6秒
* Fixed Acid Spray from affecting Tombstone Zombies
酸性喷雾不再作用于墓碑召唤出的僵尸
* Spectral Dagger no longer gives vision
幽鬼之刃不在提供视野
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
竭心光环作用范围变为700/800/900/1000 伤害变为0.5/0.75/1/1.25%最大生命值每秒
* Increased Fury Swipes buff duration from 3 to 5 seconds
怒意狂击的作用时间增加至5秒
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
修正了当英雄携带不朽之守护复活时控制其他单位的单位选择的问题,
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# acti)
游戏中有玩家离开时,他的物品清单记录会保存在录像中,方便玩家分析。
* Improved Venomous Gales visual effect (264682)
改进了瘴气的视觉效果
* Fixed some bugs when using -switch with Meepo
修正了一个关于与地卜师使用-switch命令时出现的bug
* Switch no longer works when only 1 person agrees in a 1v1 situation
Switch命令现在不再作用于只有一个玩家同意的1V1比赛中
* Fixed Zombies continuing to spawn when the game is over
修正了当游戏结束时墓碑依然召唤僵尸的bug
* Fixed Eidolon Acquire range and reduced collision size a bit
修正了精神体的体积大小范围并减少了碰撞体积
* Fixed -switch with frozen leaver heroes
修正了-switch作用于离线玩家的bug
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
死亡骑士现在使用了对战中死骑的模型了
* You now have vision over the area you cast Blackhole in (260562)
你现在在释放黑洞的时候会拥有附近区域的视野
* Fixed Aegis dropping when using -switch
修正了使用-switch命令后不朽之守护掉落的bug
* Ball Lightning now gives a proper error message when casting without the required mana
当你没有足够的魔法时使用球状闪电,系统会给予你提示
* Fixed allied hero visibility when using -switch in -ah mode
修正了一个与友方英雄使用-switch 和 -ah命令后,英雄视野的问题
* When players swap heroes, the new player/heroid data for replay parsers are updated
当玩家交换英雄之后,新的玩家/英雄数据将会在录像中更新
* Changed the model on Eidol and adjusted the scales a bit
重做了精神体的模型并且调整了模型比例
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
修正了关于黑洞作用于魔法免疫单位时不能禁魔的bug
* Fixed scoreboard player names when a player switches with a leaver
修正了与离线玩家使用switch命令时,记分板中玩家的姓名的问题
Demonic Conversion: 谜团的恶魔转化。(精神体的详细信息。)
=====================
Splits any non-hero unit into three Eidol, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
将任何的非英雄单位撕裂(就是杀了)成3个小谜团
小谜团攻击了6次后就分裂自己一次...==>火焰领主的小火人来了...
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
不能转化5级以上的中立野怪
Experimental Runes实验型神符
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
废话一大堆,最后说了,不会改变现在的神符系统,大家先讨论,以后他再改。
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
他说他还没计划怎么做这个模式。
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
他之所以这么早放6.59是因为一些重要的代码修正. 他正计划为6.59b补完些东西(关于平衡方面的)然后假如一切正常就是6.60
借鉴了一下WatLerkLingL的成果